So I suppose I made a bit of a faux paus last week and said that Spider Wing is almost laughably easy. Let me correct that since I don’t want people to think you can saunter on in with everyone in greens and expect to start farming purples from this wing, no, it’s just not like that. However, Spider Wing is the easiest wing in Naxxramas and should be a litmus test for your guild. If you can’t get through Spider Wing, you’re probably going to struggle tremendously with all of the other encounters in the dungeon. So it’s best to be prepared, and with that in mind, let’s get started with one of the easiest raid bosses around, Anub’Rekhan:
For Anub, you’ll need two tanks, one for him and one for the two adds that come when he’s aggroed. If you’re having difficulty keeping the add tank up, you might want to consider adding a third tank and having two add tanks to help split the damage. Once you have tank and healing assignments down, just buff up and run on in.
The tank(s) will want to grabb the adds and them pull them off to one side of the room you’re in. Make sure no one is in front of the Crypt Guards except the tank as they both will cleave up to three targets in front of them, dealing 110% damage to all affected individuals. They will also start stacking Acid Spit on the tank, which is a DoT dealing nature damage so make sure to burn these guys down before the tank starts taking too much damage. When they’re low enough on health, they will frenzy, dealing 50% extra damage.
Anub himself is not to rough as a boss, dealing only moderate damage. His big trick is that he’ll occasionally Impale someone, sending a random raid member and anyone standing even slightly in front or behind him high enough into the air to deal 50% damage to them when they land. It’s a good idea to spread out slightly to avoid too many people being affected by this, but make sure that you don’t get too close to the add tanks whle the crypt guards are still up. Anub will occasional summon corpse scarabs from any dead body, player or add, that will aggro random people in the raid and start dealing minimal damage. The add tank should round these up and have dps AoE them down. Add corpses summon ten scarabs, player corpses summon five.
After about 80 to 90 seconds, Anub will use an ability called Locust Swarm. This ability is a form of silence that not only affects, but abilities also which means tanks will be unable to use defensive cooldowns. It also stacks a dot on anyone within a 30 yard radius, so people need to make sure they move away from Anub during this phase. Every time he casts this spell, a new crypt guard will spawn, so the raid should move to the designated pull spot for them and burn it down. Anub’s run speed will also slow to about 75% while this is in effect, so the tank should kite him in a half circle around the room over to where the raid entered. The tank should also make sure they don’t run too far around the circle ahead of him, because it might cause Anub to path near the raid silencing and dealing DoT damage to a significant portion of people. Healers should be able to stand just outside range of locust swarm and hit the tank with heals, but will want to use instant heals to make sure Anub doesn’t cut you off mid cast.
Once you have him on the opposite side of the room and Locust Swarm fades, simply return to killing him and repeat as necessary. Locust swarm is on a 90 second timer and Anub will go into a Beserker Rage after 10 minutes, effectively wiping your raid. If you are regularly hitting the Beserker timer, your group is not ready for Naxx. This is not a healing intensive fight, but there will be occasional spike damage, so keep an eye out for that and try to load the tank up on HoTs and shields right before Locust Swarms.
Leggings of Atrophy – Possibly one of the best leggings for someone in need of hit, the high SP and Crit ratings will mean that these will be hotly contested amongst dps. Shadow should definitely pick these up if they get the chance.
Mantle of Locusts – Holy and Shadow priests should go for these bad boys until they can get their hands on the tier token. Discipline priests can find better stats elsewhere, but shouldn’t ignore these if it’s an upgrade.
Sash of the Parlor – With 22 mp5, this belt is very very attractive to discipline priests who might be looking for that extra bit of efficiency. Holy and Shadow can find much better options elsewhere.
Gemmed Wand of the Nerubians – This is going to be the wand of choice for most Shadow priests and with the high int and sta, may be a little attractive for disc priests. Holy priests would only want these for off spec.
This boss will definitely indicate if your raid group is ready to start Naxxramas. It’s a basic check for awareness and gear and will give you a better idea of where your weak links are. Any group that knows what they’re doing and is decently geared should be able to do this fight with minimal to no deaths. Nest week, we’ll continue on down Spider Wing and visit the Grand Widow Faerlina.