So you’ve managed to Mind Control some understudies and went all emo on Gothik’s ass. Now comes time to complete military wing and claim all glory due to you and your raid group. Walk quickly down the hall, make a left and enter the humongous antechamber. There you’ll find what was once considered the most difficult encounter in the game. Gentle jerkwads, I present to you, The Four Horsemen:
When you first enter the room you’re going to see all four of the horsemen standing on a raised dais in the center of the room. Our group will usually hang a tight left and gather in the east corner of the room in order to prepare and pass out healing assignments. Each compass point must have a tank and a healer assigned to it and they must move into position before the boss is pulled. Everyone else should remain in the eastern corner. Once you have everyone in position and buffs are out, you can begin the fight.
A quick note on the compass points: When you enter the room, note where north is on your minimap. Because the room is all the way in the southeastern corner of the zone and is tilted against the axis, it can become a little confusing when people call out points. Double check if you have to because if one of the corners becomes empty too soon, it will wipe your raid.
The encounter begins with the four horsemen splitting up and quickly running to the four corners of the room. Thane Korth’azz will run to the eastern corner, Baron Rivendare to the north, Sir Zeliek to the west and Lady Blaumeux to the south. Zeliek and Blaumeux will stay in the spot they run to while Rivendare and Korth’azz can move if their target starts shifting around.
All four apply a unique debuff called Mark of (Death Knight casting it) that can stack up to 99 times. The first time it lands it will do 0 damage, the second it will do 500, the third 1,500, the fourth 4,000, the fifth 12,500, the sixth 20,000 with each subsequent stack doing the previous amount of damage plus an additional 1,000. Everyone within 45 yards will be hit with this debuff and the damage cannot be resisted although the application of the mark can be. The marks will last 25 seconds and reduce the threat of anyone hit by 50%. Blaumeux and Zeliek will cast their marks at the same time and Korth’azz and Rivendare are also on the same timer for marks. If there is no one in range to receive Zeliek or Blaumeux’s mark then they will begin hitting everyone in the raid with a powerful AoE, wiping the entire raid in seconds.
Thane Korth’azz– Korth’azz is mainly a tank and spank fight except for an ability called Meteor. He will periodically cast this which does up to 52,500 damage split equally amongst all players in an 8 yard radius. This ability is a raid killer if you don’t have enough people stacked up on him. As I stated earlier, our strategy is to have the entire raid stacked up on him. When he arrives we pop Bloodlust and burn him down as quickly as possible.
Baron Rivendare– Also mainly a melee fight except for a shadow based dot he’ll cast on his primary target called Unholy Shadow. This will hit for up to 5,500 damage and then tick for an additional 12,000 over 8 seconds and is cast every 15 seconds. Since the Baron will chase his target, make sure there is a tank there to pick him up at all times so he doesn’t start popping squishies in the raid.
Sir Zeliek– Has a static position so he won’t need a tank per se, but melee needs to be careful because of his abilities. He can cast Holy Bolt which has a 2 second cast and will deal up to 10,000 holy damage on his closest enemy. His other ability is the real killer though. Called Holy Wrath, it deals up to 3,300 damage, but also has a chance to jump to another target within 10 yards, dealing an additional 50% damage with each jump. He’ll cast it ever 15 seconds and it has the ability to jump infinitely so ranged and casters should spread out and stay away from melee.
Lady Blaumeux– Also a static enemy, she’ll cast Shadow Bolt on the closest enemy, doing up to 9,500 shadow damage. She’ll also summon a void zone under a random player in range, dealing 4,250 shadow damage per second to anyone standing in it, so keep an eye out and move if one pops under you. The void zones will last 75 seconds and she will cast multiple ones so try to position yourself near one so they all end up in the same spot. Like Zeliek, you can get away with having a plate wearer instead of an actual tank as her primary target.
Like I said, I recommend burning down the Thane as quickly as possible in order to get his ability out of the way. Individually the Death Knights are not that rough, it’s your raid’s ability to watch their marks that’s going to determine how difficult the fight will be. If your dps is good you should be able to burn down Thane before you reach five marks. Once that happens, your dps should move to Baron and try to get him down in order to leave you with just the static Death Knights in the back.
Now if Thane isn’t dead then the dps might have to get hit with a fifth mark in order to get him down before you have to switch. After that, no one should take more than four marks, but I suggest moving once you hit three in order to stay safe. Should it become imperative to switch between Thane and Rivendare, have the tanks move to the middle, taunt off of each other and then return the bosses to their proper corners. Be careful though, if a tank is left alone within melee range of the Thane then he will almost definitely be one shotted by Meteor.
The key to this fight is communication. Each corner needs a healer at all times so make sure that if you’re moving from a spot you call out that someone needs to come replace you. You can move to the raised dais in order to continue healing and not get hit by a mark, but you will lose line of sight of some people, so don’t rely on that. Other than that, the main thing to watch is for void zones as they can kill you quickly if you’re not paying attention.
This fight is not terribly taxing on a healer as long as you’re alert. Also, don’t tunnel vision when you’re moving from one spot to another as healers running past you will most likely need some healery action themselves.
Once all four are down a chest will spawn on their original pull spot and you can loot it for your badges and the following priest friendly items:
Urn of Lost Memories – Very nice off hand frill for a Disc priest and definitely up on the list for Holy if you can’t find one with spirit. Obviously with the extra mp5, it’s more of a healer item, but shadow can definitely use it if they’re looking for a decent off hand item.
Mantle of the Corrupted – This item is really more of a mage piece, but if you’re still wearing dungeon blues, will be a nice upgrade for shadow. Holy and Disc should leave this for dps unless they’re looking to build an off set.
Damnation – Coolest. Staff. Ever. There are better staffs in the game, but this one is definitely worth picking up for either Holy or Shadow spec. You will have competition though as this is also nice for druids and warlocks.
Breastplate of the Lost Conqueror – This is the token for our tier 7.5 chest piece. Your tier gear is not necessarily the best in slot automatically, but it’s definitely in the top three. It’s more skewed towards Holy spec though, so Disc priests might want to look elsewhere. There’s also a shadow version, so pick it up for your deeps.
This fight is not difficult for a self aware raider. As I’ve stated, the key is to focus and communicate, making sure that the raid knows healer positions at all times. Be aware of the abilities of the mob you’re currently fighting so you can look out for them and this fight should be cake.
A final note: This is not the only way to do this fight and in fact, there’s an achievement for killing them all within 15 seconds of each other which you will most definitely not accomplish with these strats. This is my preferred method because it’s easiest on the raid as a whole and makes the fight fairly painless. If anyone wants to add to this or mention something I forgot, please post it in the comments. Tune in next week when we take a constitutional down Plague Wing over to the Eye of Eternity (yes, this was always here, no, you read it wrong the firt time).