Ah yes, Heigan the Unclean. One of the more famous fights in the dungeon, this joker is famous for forcing raiders to do “the dance” as it were. One of the easier fights in the dungeon, this guys should be absolutely no problem for a halfway competent raider who has decent gear and can adequately judge distance. So pop on your dancing shoes, gentle jerkwads, cause it’s time to show your raid what you got.
When you enter the room, you can squeeze over to the corner directly to the right of the door without pulling aggro. Heigan will be standing on a platform in the middle of the Northeastern wall. Make sure to rotate shamans one to a group as it will help enormously later on if they can drop a disease cleansing totem. Other than that, there’s not much prep, simply buff up and pull.
When Heigan is first pulled, all ranged DPS and healers should immediately run up onto his platform. Heigan has an ability called Spell Disruption which has a 30 yard range and will increase casting time by 300%. Your tank should try to keep Heigan far enough away that casters aren’t affected by this ability, but close enough that he or she doesn’t range the raid. You can’t always rely on this however, so learn to love your instant spells in this case.
To the right here you can see a handy dandy chart showing the various safe spots your tank can stand while meleeing Heigan. After eight to ten seconds of standing in the first spot (which is where your tank should pull to), he’ll cause an eruption in all other parts of the room except the platform. The eruption ability deals up to 7,350 nature damage to anyone on the very edge and quickly escalates in damage the farther into the explosion you are. Standing more than a yard in will pretty much guarantee a one shot.
After the first explosion, the tank must pull Heigan to the next spot. Make sure that the tank gives enough space for the melee dps to be able to stand out of the next explosion. The order of the explosions will be 1 – 2 – 3 – 4 – 3 – 2 – 1 – 2, etc, etc. Heigan has a huge reach (described as “monkey arms” in my guild) so make sure the tank understands that he has to move a fair amount to get Heigan to move. Heigan will also occasionally randomly cast Decrepit Fever on random targets every three seconds. This ability deals 3,000 nature damage and reduces hp of all surrounding players by 50%, so remove these as quickly as possible. This phase is usually referred to as the slow dance.
After 90 seconds of the slow dance, Heigan will teleport to the platform and begin the fast dance portion of the fight. This is the part that will usually make or break the raid. All the ranged need to vacate the platform quickly because Heigan will have an AoE Plague Cloud ability up while he’s up there. This deals 7,500 nature damage every second to anyone on the platform, making it impossible to stand near him without dying.
A few seconds after teleporting, the dance will begin again with 1 being the first safe zone. The entire raid will have to dance in the same order as the melee and tank did before, except this time there will only be one second between eruptions, meaning you have to be much quicker. A safe bet is to run and stop before the next explosion, if you’re not in the middle try running a little farther or a little less depending on how close or far you are from the next lava burst. You can’t just run straight through though as doing so will result in you overshooting the safe zone and getting smacked.
Heigan is still targetable and able to take damage during this phase so ranged dps might be able to squeeze off a spell or two while running, but the main idea is to keep yourself alive, so don’t waste too much time trying to dps. After 45 seconds, Heigan will run back into the raid and begin the slow dance phase all over again. Wash, rinse, repeat.
As I said, healing is going to be all about your instant cast ability. Though there is a sweet spot where your tank can stand that you’re still in range, but outside of Heigan’s Spell Disruption ability, you can’t count on him to find that spot every time. You can try adjusting where you stand on the platform, but be prepared to throw out a PoM or CoH if it’s needed. During the dance phase, you will most likely not have enough time to cast a healing spell, so try to pop CoH every time it’s up, cast renews while running and even use Holy Nova if a group heal is called for.
The big issue with this fight, of course, is the dance portion. The most annoying part is that if your guild is good at this fight and you are not, you won’t get more than one chance a week to practice it. Don’t get discouraged though, once you get the timing down, the fight is really a breeze. Heigan himself is such a weak boss that just a single tank and healer can probably beat him if they really tried.
Heigan’s Putrid Vestments – A very very nice dps robe, this bad boy will most likely last you till you can pick up a BiS item. Holy and Disc should leave this for their shadow brothers unless no one needs it and they want an off spec item.
Serene Echos – These boots will definitely draw the interest of a Disc or Shadow priest and should be rolled on. Holy should ignore these in favor of more spirit heavy items, but don’t be afraid to pick them up in order to replace a dungeon blue or green.
So there ya go, that’s Heigan. A final note: As my good friend Mella pointed out last week, I haven’t exactly been completely honest with the loot portion of my posts. There are some items of loot that have a chance to drop from almost every boss in the zone and some that drop from a select few bosses. I’m planning a post to cover those specific loot drops sometime in the future, maybe as a bonus weekend post or something. Come on back next week when we’ll finish up Plague Wing by putting down Loatheb.