Archive for the 'Spider Wing' Category

17
Apr
09

Friday Strats – Maexxna

So I’ve been sitting here pondering what to do.  3.1 finally hit on Tuesday and I had been wondering all week long whether or not I should be start on strats for those fights or complete Naxxramas.  After thinking about it, i decided I’d finish up Spider Wing, wait an extra week to get some more fights under my belt and see what strats others have come up with and then begin the Ulduar Friday strats.  Besides, not everybody is in Ulduar yet, right?  So let’s get this show on the road and finish up spider wing with this honking bag of ugly, Maexxna.

Eight legs equals four hugs!

Eight legs equals four hugs!

The Prep

Maexxna has a web wrap ability that will send random people flying to the western wall of the room, so you’ll want to set a couple dps and a couple healers on that side in order to ensure that they can be freed and get heals when necessary.  When deciding who to put on the MT, you’ll want to look at druids as a more attractive option due to their HoTs, but a priest can be viable as well.  You’ll want the MT to position her facing away from the raid as, like most bosses, she has frontal damage sprays.  Other than those assignments, simply buff up, run in and start squishing spiders.

The Fight

The fight itself is not too rough except for some key spots.  Starting at the 20 second mark then going every 40 seconds after that, Maexxna will web wrap two people, sending them off to the western wall.  You’ll need dps to pop them out quickly because they’ll be taking up to 3k in nature damage every 2 seconds.  The wraps themselves have about 15k in health and the players can be healed while they’re encased.  Starting at 30 seconds and every 40 seconds after that, she’ll also summon 8 spiderlings who will run around and randomly aggro people.  They only deal 2k damage to cloth and are more annoying than dangerous, but make sure you have a dps class ready to round them up and burn them down quickly.

Maexxna herself doesn’t hit extremely hard, but she has a couple of abilities that can easily kill the tank if your raid is not careful.  She will occasionally cast either Poison Shock or Necrotic Poison.  Necrotic Poison is a poison effect that reduces healing done to the target by 90%.  She will cast this on random melee in front of her, so the only person getting hit with this should be the tank.  You must cleanse this asap in order to keep him up.  Her other ability, Poison Shock, is a frontal cone blast that will deal up to 5k in damage to all players in front of her.  Again, the only person getting hit by this should be the tank.

Her main raid killing ability is going to be her Web Spray.  Every 40 seconds she casts this spell which will incapacitate the entire raid for 6 seconds and deal up to 2800 nature damage to them.  The tank will also get hit with this, so right before he gets wrapped up, hit him with as many HoTs as you can and anything that can mitigate or slow damage.  Also make sure all spiderlings are cleaned up before the spray hits or they might just kill someone before everyone breaks free again.

At 30% she’ll frenzy, increasing her damage by 75% and her haste by 50%.  A good strategy for this is to completely stop dps on her once she hits about 33% and wait for her to cast Web Spray.  Once everyone comes back from that, have dps blow cooldowns and try to burn her down as quickly as possible in order to avoid her web spraying again while she’s frenzied.  If it looks like you’re going to get a frenzied web spray, the tank needs to pop all defensive cooldowns and healers need to use all their “oh shit” buttons before web spray hits or she will most likely kill the tank and wipe the raid.  You should also have an emergency back up tank in case the first one goes down in order to pick her up if the raid survives Web Spray.  A guild with strong healers and a very well geared tank can survive the frenzied web spray, but it won’t be easy.

As a healer, your main job will be to watch for web wrap victims and to counter the occasional raid damage of spiderlings.  if you have any sort of HoT, regardless of what your assignment is, put it on the tank before web spray.  He won’t be taking a crazy amount of damage unless Maexxna is frenzied, but there’s no reason not to help in this case.  Priests may want to throw a shield up right before the spray as well.  This fight shouldn’t take longer than three minutes.

The Loot

Digested Silken Robes – The only thing keeping these robes from being BiS for holy and hit capped shadow priests is the lack of gem slots.  I would still rank these in the top three or four robes you can find.  Disc priests, as usual, will want to look for something that spends more of the item budget on stats besides spirit.

Distorted Limbs – I would almost write the same thing for these pants as I did for the robes.  These are extremely nice, although I prefer crit as a holy priest, but don’t let the haste hold you back if these are an upgrade.

Matriarch’s Spawn – Possibly the coolest looking off hand item you can find, I would argue that this item is BiS as an off hand for holy or hit capped shadow unless you’re just desperate for crit.  Sorry Disc priests, no non spirit caster gear here, but pick it up anyways if you need an upgrade, just be prepared to replace it later on.

And we now wrap it up for Spider Wing.  Three wings down, but who knows when we’ll return to Naxx?  Next week we begin on the newest raid in the game, Ulduar, so prepare yourself, my friends, for the Flame Leviathan!

-Dueg

10
Apr
09

Friday Strats – Grand Widow Faerlina

I just want to be loved

I just want to be loved

The second boss of Spider Wing, Grand Widow Faerlina is going to be another fight where having a priest at hand will most definitely improve your chances of victory.  Though not necessary with better geared guilds, you will need a priest’s Mind Control spell once again to be able to effectively down Faerlina.  So let’s get straight to it.

The Prep

You’ll want to assign one priest as your Mind Controller before the pull.  Faerlina will come with 6 adds, four Naxxramas Worshippers and two Naxxramas Followers.  Make sure you assign a couple of off tanks to pull the Worshippers to a visible location for Mind Control purposes.  Some guilds will have their mages simply sheep the Worshippers, so make sure you have an order set for MC so that they’re not all sheeped when time comes to grab one.  The Followers have an AoE silence ability, so the second off tank should pull them away from casters and have them burnt down asap to avoid complications.  Once assignments have gone out, simply buff up and pull.

The Fight

Faerlina herself will not be overly difficult to begin with.  She’ll cast a poison DoT on the ten closest players that deals up to 4,125 damage initially then 2,000 nature damage every two seconds after that.  This effect is dispellable for any class that can remove poison effects.  She’ll also randomly cast Rain of Fire on any one player in the raid which is an AoE spell dealing up to 4300 fire damage every two seconds in and eight yard radius around the effected player.  If you have your spell detail turned all the way down, you will not see the ground effect indicating you’ve been hit by this, so be aware if you start taking damage and are not poisoned.

After about 60 seconds, Faerlina will cast Frenzy on herself which increases her damage by 150% and haste her melee attacks by 50%.  This can quite easily kill a tank in a few seconds.  The trick here is to have a priest Mind Control one of the Worshippers, walk him over to her and use the Widow’s Embrace ability.  This is an AoE effect that will keep her from entering Frenzy or cancel it if she already has.  The Worshipper has a couple of other abilities, but don’t worry about those.  If memory serves me correctly, Widow’s Embrace will be number 5 on the hot bar that comes up, but if anyone can confirm that in the comments, please do so.  Make sure you have the Worshipper right on top of her when you cast the ability to ensure it hits her.  This ability will kill the Worshipper.  The effect only lasts about 30 seconds and you’ll need to hit her with a second Widow’s Embrace before the first ends or else she’ll enter Frenzy again.  You’ll only need two Embraces per Frenzy.

This is pretty much the whole fight.  As a healer, you’ll want to watch for AoE damage and occasional spikes on the dps.  If your priest is slow on the MC (and I’m notorious for that -_-), make sure to have your healers focus on the tank to keep him up while the Worshipper is moved into position.  There’s an achievement for doing the fight without casting Widow’s Embrace on her, which can be done with either a very well geared bear tank and focused heals or with hunters bouncing her back and forth while she’s frenzied.

The Loot

Punctilious Bindings – These are extremely attractive wrist slot items for the average holy or shadow priest.  As with most spirit items, disc priests should look for something with mp5, but don’t be afraid to grab these if they’re an upgrade for you.

Belt of False Dignity – This belt will serve you quite well till you can grab the BiS from Malygos.  All priests should try for these, but disc might find a better one elsewhere.

Faerlina’s Madness – Shadow priests will definitely want to pick this bad boy up if they need the hit rating.  However, with a lack of a meta slot, there are certainly more attractive pieces out there.  Holy and disc should ignore this unless they’re really hurting for epics and no dps need it.

Gloves of Token Respect – Arguably BiS for healing and hit capped priests, these will definitely hold you over until Ulduar.  They’re BoE, so you might be able to grab them from the AH.

And that’s Faerlina.  Like all other fights in Spider Wing, this one will be extremely easy if you keep your wits about you and just focus.  Having the MC element always makes a priest nervous the first few times they’re expected to do it, but since it only takes a few seconds each time, you shouldn’t have to worry about hit cap.  Next week we’ll be finishing up Spider Wing with that big bad spider, Maexxna.

-Dueg

03
Apr
09

Friday Strats – Anub’Rekhan

So I suppose I made a bit of a faux paus last week and said that Spider Wing is almost laughably easy.  Let me correct that since I don’t want people to think you can saunter on in with everyone in greens and expect to start farming purples from this wing, no, it’s just not like that.  However, Spider Wing is the easiest wing in Naxxramas and should be a litmus test for your guild.  If you can’t get through Spider Wing, you’re probably going to struggle tremendously with all of the other encounters in the dungeon.  So it’s best to be prepared, and with that in mind, let’s get started with one of the easiest raid bosses around, Anub’Rekhan:

>8<  Spider Power!

>8< Spider Power!

The Prep

For Anub, you’ll need two tanks, one for him and one for the two adds that come when he’s aggroed.  If you’re having difficulty keeping the add tank up, you might want to consider adding a third tank and having two add tanks to help split the damage.  Once you have tank and healing assignments down, just buff up and run on in.

The Fight

The tank(s) will want to grabb the adds and them pull them off to one side of the room you’re in.  Make sure no one is in front of the Crypt Guards except the tank as they both will cleave up to three targets in front of them, dealing 110% damage to all affected individuals.  They will also start stacking Acid Spit on the tank, which is a DoT dealing nature damage so make sure to burn these guys down before the tank starts taking too much damage.  When they’re low enough on health, they will frenzy, dealing 50% extra damage.

Anub himself is not to rough as a boss, dealing only moderate damage.  His big trick is that he’ll occasionally Impale someone, sending a random raid member and anyone standing even slightly in front or behind him high enough into the air to deal 50% damage to them when they land.  It’s a good idea to spread out slightly to avoid too many people being affected by this, but make sure that you don’t get too close to the add tanks whle the crypt guards are still up.  Anub will occasional summon corpse scarabs from any dead body, player or add, that will aggro random people in the raid and start dealing minimal damage.  The add tank should round these up and have dps AoE them down.  Add corpses summon ten scarabs, player corpses summon five.

After about 80 to 90 seconds, Anub will use an ability called Locust Swarm.  This ability is a form of silence that not only affects, but abilities also which means tanks will be unable to use defensive cooldowns.  It also stacks a dot on anyone within a 30 yard radius, so people need to make sure they move away from Anub during this phase.  Every time he casts this spell, a new crypt guard will spawn, so the raid should move to the designated pull spot for them and burn it down.  Anub’s run speed will also slow to about 75% while this is in effect, so the tank should kite him in a half circle around the room over to where the raid entered.  The tank should also make sure they don’t run too far around the circle ahead of him, because it might cause Anub to path near the raid silencing and dealing DoT damage to a significant portion of people.  Healers should be able to stand just outside range of locust swarm and hit the tank with heals, but will want to use instant heals to make sure Anub doesn’t cut you off mid cast.

Once you have him on the opposite side of the room and Locust Swarm fades, simply return to killing him and repeat as necessary.  Locust swarm is on a 90 second timer and Anub will go into a Beserker Rage after 10 minutes, effectively wiping your raid.  If you are regularly hitting the Beserker timer, your group is not ready for Naxx.  This is not a healing intensive fight, but there will be occasional spike damage, so keep an eye out for that and try to load the tank up on HoTs and shields right before Locust Swarms.

The Loot

Leggings of Atrophy – Possibly one of the best leggings for someone in need of hit, the high SP and Crit ratings will mean that these will be hotly contested amongst dps.  Shadow should definitely pick these up if they get the chance.

Mantle of Locusts – Holy and Shadow priests should go for these bad boys until they can get their hands on the tier token.  Discipline priests can find better stats elsewhere, but shouldn’t ignore these if it’s an upgrade.

Sash of the Parlor – With 22 mp5, this belt is very very attractive to discipline priests who might be looking for that extra bit of efficiency.  Holy and Shadow can find much better options elsewhere.

Gemmed Wand of the Nerubians – This is going to be the wand of choice for most Shadow priests and with the high int and sta, may be a little attractive for disc priests.  Holy priests would only want these for off spec.

This boss will definitely indicate if your raid group is ready to start Naxxramas.  It’s a basic check for awareness and gear and will give you a better idea of where your weak links are.  Any group that knows what they’re doing and is decently geared should be able to do this fight with minimal to no deaths.  Nest week, we’ll continue on down Spider Wing and visit the Grand Widow Faerlina.

-Dueg




Posts with the Mosts

Tell me how awesome I am!

Beat the rush and send me an e-mail at: HolyDueg@gmail.com. It's good to have heroes.