Posts Tagged ‘Razorscale


Friday Strats – Razorscale

Welcome to Ulduar!  Hopefully by now most people have gotten to fight at least the four bosses of the siege area, with some of you probably advancing to the antechamber area.  I myself have been able to go through the siege and antechamber twice on 10 man these last couple of weeks and we were able to get the siege area bosses down in one night this week on 25.  Yes, Ulduar is effin awesome and yes, shit just got real.  

So what I’m trying to say is that we won’t be returning to Naxx anytime soon, but don’t worry, I do intend to finish it.  For the time being though, it’s all Ulduar all the time.  I decided to skip over Flame Leviathan for the moment because there’s not enough info out there to really put together a strat on his hard modes.  On easy mode he is rather easy, so I think people can handle it without my sage advice for the time being.  I’ll probably do it the week after next since it’ll be such an involved post.  So for the first Ulduar strats, I’ll skip to the second boss we usually do, ladies and gentlemen, Razorscale:

...and I will name him George, and pet him, and feed him, and...

More like RazorFAIL, BAM!

The Prep

You will be fighting Razorscale on a large platform overseeing a huge cliff.  There will be a set of four harpoons (two on ten man) on the west side which is where you enter and it will be open all along the eastern half of the platform.  During the fight you will have adds spawning all along the eastern edge of the platform that will need to be corralled by tanks.  We usually set up two groups on the northern and southern side of the circle with one group floating back and forth to help.  Make sure you split your healers evenly as there will be a lot of incoming raid damage.  Healers may also want to set their focus to Razorscale before you begin (I’ll explain later).  Once you have your sides split, simply buff up and speak with an npc standing by the harpoons to begin the encounter.

The Fight

Razorscale begins the encounter flying above the platform, targetable but out of range.  The dwarves you spoke to begin to repair the harpoons one at a time.  We assigned a ranged dps, usually a hunter or mage to make sure to fire those once three were ready then stand by the fourth and fire it once it was ready to go.  While you’re waiting for them to repair though, big drills will start to come up from the ground and deposit iron dwarves onto the platform.  There will be three different mobs, Dark Rune Sentinels, Dark Rune Watchers and Dark Rune Guardians, which you’ll want to kill in that order.

The Dark Rune Sentinels have a whirlwind ability that can land up to 40,000 damage on your cloth wearers so you’ll want to pull them from the rest of the raid when they come up.  Melee should be on their toes and ready to run when the whirlwind hits.  The Dark Rune Watcher is not a hard melee hitter, but he casts chain lightning, which deals increasing damage on up to 5 people in your raid, up to 11,000 on the final target, so they should be a priority target after Sentinels.  They will also cast a single target lightning spell on random people for up to 12,000 damage.  The Dark Rune Guardians are just your typical melee mobs.  They occasionally do a double weapon strike for about 10,000 damage, but other than that, just hold off on them till the other targets are down.

While your raid is fighting the mobs and the dwarves are finishing up repairs on the harpoon, Razorscale will be spitting fire at random people throughout the raid.  She’ll cast two types, a regular, orange Fireball spell that deals up to 12,000 damage and then a blue one called Devouring Flame which hits initially for about 10,000 damage then can tic up to that same amount every second for six seconds to anyone standing within 6 yards of the landing spot.  

Players have to be mobile and ready to move as this effect will kill a clothie in three seconds and it’s a waste of healer’s mana to have to heal someone through this type of avoidable damage.  If you have Razorscale focused, she targets the person she’s going to hit with fire and has a cast time on the ability, so you can throw some pre-emptive heals on someone about to get hit with fire.  I usually throw a HoT combined with shield on someone I see is about to take incoming damage.

Once all four harpoons have been fired, Razorscale becomes grounded and is stunned for several seconds.  As soon as she lands, all dps should stack up behind her and hit her with everything they have.  Blow cooldowns, use bloodlust, try to burn her as fast as possible.  Once she breaks stun, she’ll shoot a Flame Breath in front of her, which is her main breath weapon, dealing up to 22,000 damage in a cone in front of her.  Before she takes off again she’ll also cast a Wing Buffet ability which will knock everyone within a 35 yard radius around her backwards in the air.  The ability itself doesn’t hurt, but everyone knocked back will take fall damage, so be ready with heals when they land.  She’ll then return to her position and adds will start spawning again until the harpoons have been repaired again.

When you get Razorscale to 50% she’ll become permanently grounded and you’ll be able to begin phase 2.  Ideally you’ll want to permanently ground her the second time she lands, cause if it takes till the third you’ll be cutting the enrage timer awful close and after that you’ll never dps her enough before she goes berserk.  Once you’ve got her down and a tank has picked her up, she’ll begin casting her breath weapon fairly often.  She also begins to cast Flame Buffet every few seconds (I think it was close to every ten) which is a stacking debuff that raises your fire damage by 1500.  This hits the entire raid and makes phase 2 a dps race.

She’ll begin stacking a debuff on the tank called Fuse Armor which drops his armor, attack and movement speed by 20% for each stack and lasts 20 seconds.  You’ll need to trade off tanks to allow this effect to wear off.  We usually did the trade at two stacks.  While you’re fighting her she’ll also begin to drop a circle of flames on the spot where she’s standing so the tank will have to occasionally walk backwards to move her out of that.  Melee needs to be aware in this phase.  There won’t be too much raid damage flying around, but the tanks will need a lot of healing, so healers should try and focus on whoever has the boss taunted with an occasional eye for minor raid damage.

This fight has a lot of raid damage flying around with the mobs occasionally aggroing on the wrong people when they spawn and Razorscale spitting flames all over the place, so healers must be quick on their feet.  A good rule of thumb here is that when you first enter the platform there’s a huge red circle painted on the floor in the center of the area.  When she’s spitting the flaming fireballs, she seems to most often target the person closest or farthest from the center circle.  I don’t know if this is intended or a bug, but it really seems to work that way.

Update:  Jov was kind enough to point out in the comments that this is intended for Devouring Flame.  What she’s doing is targeting the person closest to her which before the first time you ground her is in the center of the platform.  After she takes off again, she will be flying around the outside of the circle and targeting whoever is closest to her.  Jov recommends having a healer and dedicated sentinel tank in the center before the first grounding then after the second, ranged dps follow her around while the rest of the raid bunches in the middle in order to keep AoE damage out of the raid.  This sounds like a very solid strategy and I will be recommending it to my guild the next time we hit up Ulduar.  Thanks Jov!

Healers should be aware of where they are in relationship to the raid and the edge of that circle at all times in order to try and avoid being targeted, but don’t rely on it, still be ready to move.  Also, the circle roughly maps out the radius of her wing buffet ability when she takes off again during phase one, so make sure to stand outside of it.  You must also be mobile in phase 2 as the tanks will be doing a lot of moving to avoid burning in the fire pool she drops, so be prepared to keep up with them.  Of course the rule of “don’t stand near the pointy end” still applies here, but make sure you don’t lose range on them at an inopportune time.

The Loot

I’m going to break from tradition here and loot both 10 and 25 man loot since both are viable right now, we’ll start with 10 man

Binding of the Dragon Matriarch – This is an awesome crit piece for your waist slot.  The low intellect might make it less attractive for a disc, but shadow or holy who need a bigger dose of critage should jump on this.

Eye of the Broodmother – I think this is one of the sexiest new trinkets in the game.  During longer fights this trinket basically gives you 87 crit and 250 spellpower.  I would definitely try to grab this if you don’t have a better trinket with a similar stacking effect.

25 man

Shackles of the Odalisque – This is a very nice healery wrist slot with comparable stats to Unsullied Cuffs, but I’d probably pick these up for all that sexy crit on them.

Collar of the Wyrmhunter – This would be a super sexy shadow item if they don’t mind the loss of spirit.

Guiding Star – Slightly better than the KT mace, this would serve any type of priest well as a main hand weapon, though I would say that there are better staff options for holy priests later in the instance.

Living Flame – This is a solid hit trinket for shadow priests with the ability for 20 seconds of burst damage to boot.

You are now locked to this instance.  Next week, we’ll be looking at Ignis and then we’ll return tot he Flame Leviathan before XT.  Till then, if anyone has any ways to improve the strats or tricks that have worked for your guild, please feel free to post them.



First Impressions of Ulduar

its-beautifulSo last night <NEED A DISPENSER HERE> made it’s first foray into Ulduar as a 25 man raid group and just about two words sums it up so far:  Fucking.  Hard.  Well, let me start from the beginning.  We got into the zone and took about 20 to 25 minutes to get everyone organized and ready for the Flame Leviathan fight.  Not so long really when you think that we had to explain the fight to everyone and organize teams of people for the vehicles really.  

Then the gauntlet started and we decided since it was our first time through we’d just go ahead and knock over all four towers and do it on easy mode since only ten of us had gotten to see it the night before.  Thanks to a limited understanding on what buttons did what, one of our siege engines ended up taking a flying leap off into space at one point, but other than that we were able to get to the Leviathan without too many problems.

So in the first fight I was one of the healers nominated to be thrown onto the back of the leviathan in order to help keep the ranged dps alive.  For anyone not in the know, the Leviathan starts to pick up steam at a certain point in order to try and ram your siege engines and demolishers.  In order to reset this stacking speed boost, you have to throw dps onto the leviathan itself from the back of demolishers in order to destroy the turrets on his back and they have to press a big red button after that which overloads it’s circuits and causes it to sit still and take increased damage.  You also want to send a couple of healers with them because they’ll be taking damage while sitting on his back and will die if it’s just the dps.  

So I got catapulted up there but the other healer was killed mid flight and only one of the dps made it onto his back because of further limited understanding of what buttons do what and how to get catapulted.  Thankfully we were able to teleport directly to the Leviathan’s concourse area and after a little more explaining we brought down this boss on the second shot with almost no problems.  This boss on easy mode is VERY easy I’d say.  Next week we’ll probably leave at least one tower up to make it a little more challenging and try to increase the loot a little bit.  Unfortunately, no caster gear for holy priests dropped, but there was a very nice caster neck piece and some plate gear.

So we move forward and decide we’ll give Razorscale an attempt next.  We buff up explain strats, everyone gets set and runs in and Dueg immediately dies in a fire.  You know, for fun.  Seriously though, this fight is chaos incarnate and extremely heal intensive, making for a not fun fight for healers.  The gist of the fight is that there’s a proto drake flying around above the raid that needs to be brought down by harpoons that a bunch of dwarves are fixing.  Once you fire four of the harpoons (which break again after you fire them thanks to shoddy workmanship), it will ground Razorscale for a limited amount of time and once she hits 50% life she’ll stay permanently grounded.  

However, while they’re fixing the harpoons, all these iron dwarves are popping up from the underground and charging them and the raid.  Oh yeah, and also the proto drake is spitting fireballs and occasionally one of those fireballs is blue and will leave behind fire on the ground that tics you for 5k in damage every second.  Not to mention the initial hit is about 5k in damage, so basically you will take 10k damage in the course of a second and if you don’t move immediately will most likely die.  Instant heals are your friend here.

Now I’ll admit it, I was effin terrible at this fight in ten man and didn’t show much improvement in 25 man until our third or fourth attempt when I was finally able to figure out how to avoid running through fire.  However, I was openly ridiculed for my lack of raid awareness and rightfully so.  One thing my guild was noticing though is that this fight seems to be insanely overtuned for the average guild.  

Not only is there intense and brutal raid damage, but some of the mobs also cast chain lightning which will hit about five or so targets for crazy damage.  After learning to avoid fire, I died twice to being hit by a fireball and getting chain lightninged pretty much at the same time.  Plus there’s a crazy ass pantload of adds and usually by the time we grounded her the second time, we were getting overrun by the adds.  The fight is fun, but it honestly felt to me like you need a raid fully geared in Ulduar purps to be able to get this boss down.

So we tried Razorscale a few times and decided to give Ignis the Furnace Master a try in order to shake things up.  Now this guy had a reputation for being a joke on the PTR, which leads me to believe that Blizzard wanted a “who’s laughing now?” moment by way way overtuning this guy.  First off, he absolutely crushes the tank and was regularly hitting our bear for 35k melee shots.  That’s not a typo, 35,000 damage in one shot.  Yeah, healers, start your weeping.  

He also occasionally uses an ability called flame jet that if your casting the moment it goes off, it locks you out of that school for about 8 seconds.  I got around this by casting instant spells when he started casting this ability.  When it goes off he also tosses the raid up in the air and hits them with a DoT, so Binding Heal is definitely in order after you land in order to keep yourself and the tank up. 

Occasionally he’ll also grab someone from the raid and throw them in this smelting pot he’s carrying that burns the hell out of them and they must be healed through.  The damage isn’t too rough though and you can keep casting while you’re in it, so if you’re a healer, try to keep yourself healed.  Unfortunately there’s a small bug that should’ve been hotfixed last night that was causing him to occasionally melee the person he picked up and threw in the pot which meant he was one shotting random people.

Another part of the fight is that he summons golems occasionally that have to be grabbed by a tank, dragged to the flame jets he leaves on the ground and held there till they become “molten”, then dragged to one of the water pools on the side where they become “brittle.”  They can then be shattered if they take 5k damage in a single shot which should be no problem for your average Ulduar ready dps.  However, after a few attempts we decided to pass on him for the moment because of the bug and went back to Razorscale wipes for the rest of the night.

Also let me say, when Blizzard promised harder trash, they delivered.  We almost wiped twice trying to figure out the trash for ol’ Iggy there and you definitely have to be on your A-game when it comes to it.  Unfortunately, we also had a few scrubs along with us last night and weren’t able to bring Dispenser’s full might to bear on the bosses.  I think that if we had our full first string team along with us we could’ve maybe gotten Razorscale down as we seemed to start getting it under control by the end of the night, but who can say for sure?  Both fights after Leviathan felt a little bit overtuned though and our GL had a theory about this which sort of makes sense.

He said that the problem is the way they did the testing with limited pre announcement of fights meant that the majority of the guilds who got to test the fights were hardcore, stay by your cell, quit your job for testing guilds.  When you have only the cream of the crop testing your fights, they’re going to complain that it’s too easy because they’re the kind of guild willing to spend 24 hours straight in a raid instance trying to down Yogg-Saron (grats Ensidia, you sons of bitches).  Your average guild however is not going to think that 6 minutes is too long of an enrage timer which is why they hotfixed it to 10 minutes after the first night.  I predict we’ll be seeing a lot more tweaks in the form of hotfixes coming down the pipes in the next few weeks as they retune the encounters.

So my final thoughts are that this is what raiding is supposed to feel like.  It’s very hard, but it’s FUN.  I feel a thrill during the encounters and am excited to get back into Ulduar again.  It’s not the cakewalk that Naxx was and I think we’ll be able to really start separating the wheat from the chafe over the next couple of weeks as we progress.  We’re going to try to have another 25 man attempt tonight if we can get the group together again and hopefully we’ll be able to actually down a few bosses.  Daddy needs him some new plums, my current ones are so last patch.


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