Well, it seems Ghostcrawler has shown up to clear the air and try to get the healing community to stop wetting their robes regarding the upcoming change to Spirit andOO5SR mana regen. You can read his full post here. I linked it to page 15 where he covers the relevant info, but he has peppered this whole thread with information regarding the changes.
So here’s the gist of it, if I’m getting what I’m reading: Spirit is not getting a nerf per se. What they’re actually changing is the formula that crunches the number and spits out your final regen amount, but not Spirit or Int’s actual contribution to that number. The final goal is to have an OO5SR number that will be cut by 40% of what it is now.
That number looks really big, but the idea here is to try and equalize the classes. As one poster notes on the forums which GC quotes, all the healing classes were more or less equal inside the rule, but once they paused for whatever reason, druids and holy priests, which are spirit heavy classes, would all of a sudden spike mana regen, usually beating the closest competitors by upwards of 500 per 5. It didn’t make us OP or anything, but it’s a case of balance and the devs, who are apparently happy with how shaman regen works, wanted to bring us more in line with other healers.
So where are we now? Well, Meditation will be raised to a 50% bonus in order to counteract the changes. I know this means that I’ll go from 795 regen OO5 (that’s minus the contribution from mp5 items) to 477 which means I’ll be at 239 regen I5 (rounded up from 238.5). Add up my mp5 item’s contributions and my new I5SR amount is… 324, which is up 1 from 323… well played Blizzard. Of course, this all depends on whether or not the numbers GC laid on us are the final numbers implemented. Plus the 40% reduction might just be an approximation and you might see it end up a little higher or lower.
Prediction: Raids will slow down because of this new rule. A lot of healers used to just regen on the fly. If you you ran low on mana you could afford to just follow the raid and not heal for a few minutes which used to bring druids and priests to full in a couple of minutes. This nerf will change that though and you’ll see raiders calling for more pit breaks so they can fill up their tanks again. No matter how it goes down though, this is certainly not the “to the ground” a lot of people were expecting and hopefully they’ll get it done without any unforeseen problems cropping up… I just wouldn’t hold my breath.